![]() The core of the game is exploration, resource harvesting, and building ‘stuff’, but you can choose where to explore among the many planets that you can see in the night sky, what to build, and where to build it. You can ultimately ignore the quests and do what you like, of course. I tend to like a bit of direction in my sandboxes, especially when starting out, so I was relieved to see that Boundless has a very long list of quests available, leading you through the basics of the game at first and then suggesting paths to follow as your make your way in the world. The world really is a sandbox in which you can do whatever you choose, within the limits of the game. Your basic actions include walking, jumping, swimming, and using items from either of your two hands, for harvesting, crafting, and so on. ![]() After picking a type of world on which to start, you appear there with a basic harvesting tool and a big, voxel-based planet on which to make your mark. ![]() Performance is good on my GTX-1070-based laptop with everything turned up to maximum, but I’ve encountered occasional hitches in the sound effects.īoundless plays basically like Minecraft. Music is limited to a few quiet melodies every now and then it’s not necessarily bad - many people don’t like in-game music - but it seems like a bit of a missed opportunity to me. Sound effects are acceptable, I suppose, but nothing stands out as being particularly interesting. The poor grammar from the account-creation dialog continues into a few of the in-game screens, which is a bit of a surprise for what is now an AAA game. The UI is confusing at first, but it’s built around support for both mouse and keyboard and a twin-stick controller setup, and it works fairly well once you get used to it. It’s amazing how poor it looks in comparison. Many players have built some impressive buildings, and water and reflections look nice from above, however, you’d be forgiven for thinking you were playing 7 Days to Die when you see water side-on, like a blue curtain. The engine has some fantastic effects: weather and day-night cycles, dynamic lighting effects, and nearby planets orbiting at night look great. In a game that’s all about exploration, I found this a bit disappointing.Īpart from the lack of variation the worlds look pretty great, even if you’re not a huge fan of the blocky voxel look. Enemy creatures are likewise lacking in variation, as are the blocks that make up the worlds themselves, with only colour to distinguish them. This leaves characters looking pretty similar to each other. My first few minutes, at least, felt like I was dealing with a cheap EA indie game.Ĭharacters are cartoon-like, with few customisation choices: a single face, two body types, 12 head shapes, and colour choices. (In my case it was because my password was too long, but I only found this out through trial and error.) Once that’s done, the game starts in a small window and doesn’t let you change any options until you’ve finished creating a character. First impressions were terrible due to the wonky dialog box used to create a Boundless account, which is required before you can play at all: terrible grammar in the tooltips, weird focus issues, and the submit button disabling itself without telling you why.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |